Real-Time Game Server
Log Aggregation

Centralized log collection, analysis, and monitoring for multiplayer game servers. Stream logs from any game engine with our lightweight agent.

2.4B+
Events processed daily
340+
Game servers monitored
<50ms
Ingestion latency (p99)
99.97%
Uptime SLA

Streaming Ingestion

Real-time log streaming over gRPC/HTTP2. Supports Unreal Engine, Unity, Source, custom engines. Automatic reconnection with buffered retry.

Smart Alerting

Pattern-based alerts for crashes, cheating indicators, performance degradation, and player behavior anomalies. Webhook and email notifications.

Retention Policies

Configurable per-server retention from 24 hours to 365 days. Automatic archival to cold storage. GDPR-compliant data handling.

Live Dashboard

Real-time server health overview, player count graphs, error rate tracking, and geographic distribution maps. Mobile-friendly responsive UI.

Full-Text Search

Indexed log search across all servers with sub-second query times. Filter by severity, timestamp, player ID, session, or custom fields.

REST & gRPC API

Programmatic access to all log data. Export to Elasticsearch, Grafana, or custom analytics pipelines. Rate-limited with API key authentication.

Bandwidth Advisory

Real-time log streaming from active game servers can consume several hundred gigabytes of traffic per day, depending on the number of connected players and log verbosity settings. Please configure appropriate retention policies and consider dedicated bandwidth allocation for production deployments.

# Quick start - install the agent on your game server
curl -sSL https://logs.soulfly.us/agent/install.sh | bash

# Or configure manually in your server config
export GAMELOGS_ENDPOINT="https://logs.soulfly.us/ingest/v2/"
export GAMELOGS_API_KEY="your-api-key-here"
export GAMELOGS_SERVER_ID="my-game-server-01"

Get Started

Contact us to set up log aggregation for your game servers.

gamelogs@soulfly.us